Troubleshooting

Missing uSignal in Database

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Sometimes it can happen that an entry in the database is NULL and a component cannot find the uSignal.

This can happen if the database has not been saved correctly due to some error like an editor crash and another .

The database is an asset file in your Resources folder. It is a list divided into categories where the uSignals are assigned.

You can easily edit the list without the editor if you want. I recommend using the editor anyway to avoid errors.

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If you select a uSignal listener in the scene and an entry in the database is zero you will get a hint.

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If you select “yes” then you can select the missing uSignal by yourself.

Otherwise, a temporary u signal will be created to avoid generating errors.

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Error on Build with Button Arguments

If you get an error when building your project because of the attribute buttons please use the platform #define directives from unity.

This happens cause the unityeditor namespace cannot be found.

Learn more about at https://docs.unity3d.com/Manual/PlatformDependentCompilation.html

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